WoW.export is a remake of the old WoW OBJ Exporter. WoW.export can be used to export files from WoW to more generic file formats readable by other 3D applications so you can use them in machinima and other types of 3D fan art.
First time installs only, the application has a built-in updater that notifies you when a new version is available.
0.1.16 (07-09-2020) - Fixed issue that prevented wow.export from working when launched from the start menu. 0.1.15 (16-08-2020) - Fixed issue that caused wow.export to crash when registering large amounts of encryption keys. - Exporting M2 models as RAW will now include related BLP files. - Fixed inconsistency with whitespace in exported file paths (it is now always stripped). 0.1.14 (08-08-2020) - The map viewer now supports selecting all tiles at once (Control + A). - Added 'Include Holes' option, allowing map tiles to be exported without holes. 0.1.13 (30-07-2020) - Added information tooltips to export control checkboxes. - Added a 'View Log' button to the top-right navigation for quick access of the application log. - Fixed issue that prevented mouse wheel navitation on listboxes from being accurate. 0.1.12 (23-07-2020) - Fixed issue that prevented Blender add-on from working on non-English Blender clients. - Fixed issue that caused exported PNG files to be premultiplicated (black splotches). - Added option to export game objects with map tiles (WIP, slightly broken). 0.1.11 (21-07-2020) - Added 'Export .skin files' option for raw M2 exporting. - Fixed issue that prevented some Classic WMOs from exporting correctly due to filename whitespace. - Exported models now have proper material names instead of fileDataIDs. - MTL material names are now prefixed with a non-numeric value for compatibility with Maya. 0.1.10 (19-07-2020) - Fixed issue that prevented doodad sets from exporting/previewing under certain circumstances. - 3D model panning via W, A, S, D, Q, E keys implemented. - Allow users to manually configure the map texture split threshold in configuration. - Added 'Use Absolute Model Placement Paths' option. 0.1.9 (13-01-2020) - 'Enable Shared Textures' now exports textures to their full path, rather than a unified directory. - Added a 'Use Absolute MTL Paths' option in settings for Cinema 4D users. - Added a 'Copy File Directories' setting which makes CTRL + C only copy file directories. - Fixed issue that prevented exported WMOs with empty groups. - Fixed issue that prevented some files from being available in remote mode. - Fixed issue in Blender plugin that slowed down imports significantly. - Fixed issue in Blender plugin where it would crash on models without materials. - Fixed issue that prevented duplicate WMOs with different doodad sets from exporting on the same ADT tile. - Fixed issue where there would be extremely visible lines in terrain textures. - Fixed issue with ADTs failing to export due to bad/missing doodads and/or WMOs. - The 'Open Export Directory' link after exporting has been replaced with 'View in Explorer' which opens the directory of the last exported item. 0.1.8 (11-01-2020) - NPC variant textures can now be selected/exported for creature models. - Game clients are now checked for unknown models/textures (listed as 'unknown_xxx'). - Foliage doodads can now be exported along with map tiles in the map exporter. - Global map WMOs can now be exported for maps that contain them (such as Stormwind Stockade). - Regular expressions can now be used for filtering (disabled by default, turn on in settings). - Maps that contain the same WMO with differing doodad sets will no longer conflict. - Exported models will now use a shared texture directory, dramatically reducing disk space used (can be disabled in settings). - WMO doodads are now exported to their own relative directory, reducing overall disk space used. - ADT doodads/WMOs are now exported to their own relative directory, reducing overall disk space used. - Added settings option to disable file overwriting. Improves export speed but may cause issues between game versions. - Added 'Auto Camera' checkbox under model control to disable automatic camera repositioning. - Added 'Changelog' button to the top-right navigation, which displays this changelog. - Fixed issue with faces/normals being incorrect on exported ADT meshes. - Fixed issue that caused WMO exports to error if you switched to another model during export. - Fixed texture files for exported WMOs incorrectly having alpha channels (transparency). - Fixed issue that prevented certain models (and thus some map tiles) from exporting. 0.1.7 (04-01-2020) - Users will now be prompted when a new version of the Blender add-on is available. - Automatic installation of the Blender add-on now supports alpha/beta versions of Blender. - Listfile source can now be configured to point to local listfiles. - Added fallback to cached listfile if recent listfile fails to download. - Fixed an issue that prevented recent local installations from appearing on the source selection screen. - Fixed holes in exported terrain being slightly offset. - Fixed terrain material name conflicts in Blender by using a unique name per tile. 0.1.6 (03-01-2020) - Fixed crash when exporting modern ADTs. - Fixed incorrect ADT WMO Blender import rotations. - Reduce download/update size by compressing loading animation. 0.1.5 (03-01-2020) - Fixed incorrect WMO-only Blender import doodad rotations. 0.1.4 (03-01-2020) - Fixed issue that prevented encryption keys from properly updating. - Fixed issue that caused map exporter to freeze on certain clients. 0.1.3 (02-01-2020) - Initial public beta.